I’ve been learning new things every day in Guild Wars 2. Here are a few things I’ve learned about over the last few days:
Unlike World of Warcraft, you don’t have to fight over resources! If you and another player see a copper ore vein and start running to it at the same time, it doesn’t matter because both players will get the ore. There’s no more rush to drop what you’re doing to farm a resource before someone else gets to it. Another improvement over WoW is anyone can gather any kind of resource (provided you have the gathering tools).
I haven’t spent a lot of time crafting yet, but one really nice thing about crafting is that most crafting components can be stored in a collection vault that is separate from your bank and, perhaps more importantly, you can add items to your collection instantly from anywhere in the world. That really helps conserve bag space when you’re out adventuring. Unfortunately, you can’t craft items straight out of your collection; you need to withdraw them first, which seems weird and unnecessary to me. Another crafting improvement is that crafting time really speeds up as you craft lots of the same type of item. So, if you want to make 100 copper ingots, you don’t have to sit there twiddling your thumbs while you wait for it to finish.
One thing about Guild Wars 2 that really amuses me is the mail delivery pigeons. Whenever you receive mail, a pigeon swoops by your character to deliver it. I haven’t tried it myself, but apparently pigeons are so determined to deliver mail that they will even dive underwater if you’re swimming (see video below). Awesome. 😛
Speaking of being underwater, fighting underwater is a bit different than I’m used to. Players have a completely different set of weapons and skills when they’re underwater. Thankfully, you can also breathe underwater. Once you get out of the water, your screen gets covered with water droplets, which is kind of neat.
Scattered throughout the world are vistas, which are mini jumping puzzles. The goal is to find a way up to the floating map object at the vista location. Some are super easy, but others can be a bit challenging to figure out. Once you get to the top, there is a short cinematic that pans across the scenery in the area. It’s a nice way of showing off the environment.
Picking up items
There are various items in the world that players can pick up and interact with. You can lift rocks and throw them at opponents. You can grab fallen logs and whack your foes. Well, today I picked up a rabbit and was able to use it to temporarily run faster, lol!
When your character’s health drops below zero, you don’t necessarily die. Kinda weird. Instead, you enter a “downed” state, in which you fight to survive.
You’re given four skills you can use that let you continue fighting while you struggle to stay alive. I still don’t entirely understand how it works, but if you’re able to kill your enemy before your downed health bar reaches zero, you get to come back to life. If you die, you choose a waypoint to respawn at. You can also be brought back to life if another player revives you.