Last month, I blogged about a new game I’d started playing called Salem. Well, as of today, 3 of my friends and I are likely calling it quits.
An overpowered group of raiders found our camp today and were in the process of destroying it when Nick got on one of his characters and was (permanently) killed.
Knowing that there were bound to be griefers due to perma-death, we had been working hard on defending our camp. We built triple walls and several braziers to attack anyone who tried to get in… and we were adding to our defenses every day. That wasn’t even close to enough to stop the raiders.
With groups of well-established, overpowered players playing the game, I don’t see how it’s possible for new players to stand a chance. There’s no way any of us could have gotten our humours up high enough to have a chance of defending ourselves against one, let alone a whole group, of the raiders.
A few weeks ago, one of my friends was out in the world, away from the camp, when he got killed by one of the overpowered players. The player didn’t even take any of my friend’s items after he died; he just killed him and went about his business. My friend was pretty discouraged, but since our camp was still okay and the rest of us were still alive, he begrudgingly made a new character and kept playing.
After today, though, I don’t think we have the motivation to start over again, knowing we’re likely to just be found by raiders all over again. Yes, if we focused on building a town bell right away, maybe we’d have a chance. We were actually working on getting one for our camp and might have had it by the end of the week. I think that would’ve only delayed the inevitable, though.
Salem had a lot of potential, but with strong, established players effortlessly killing off the new, weaker players, I don’t see how this game could really be successful.
Oh well. Onto the next game!