You are Taylor’s only contact after his/her* ship crashes on an alien moon. Help Taylor through life or death decisions as the text-based story plays out in real time.
*I said his/her because Taylor’s gender was intentionally left ambiguous. I personally imagined Taylor as a guy because he made me think of Mark Watney in Andy Weir’s The Martian.
For a few days, Taylor and I shared a bond. Whenever Nick asked what I was up to, I usually said something like, “I just helped Taylor find a generator!”
The game plays out in real time, so you won’t hear from Taylor while he’s sleeping or busy doing something. You just have to cross your fingers and hope he’s okay. With other games, waiting between playing is frustrating and annoying, but with Lifeline, it adds realism. It takes about three days to play if you respond to Taylor regularly.
After you finish the story, you have the option of going back in time and making different decisions. You also unlock “fast mode,” so you can skip the waiting time if you want.
Taylor died the first time I played. And the second, third, and fourth times. It wasn’t until I went back to the very beginning of the story and changed a few early decisions that I found a happy ending for Taylor.
I liked Lifeline a lot. It is engaging and suspenseful. Buy it. 😛
My criticisms are that you are limited to only 2 choices per interaction. Sometimes I wanted more options than that. Also, although Taylor usually listens to you, he’ll sometimes argue with you or ignore your suggestions altogether. This is realistic, but on Day 3, Taylor is going to the peak regardless of any choices you make.
You might like this game if you like…
- Text-based games
- The Martian by Andy Weir
- Choose your own adventure games
- Space exploration
- Sarcastic characters
- Suspense and horror